Author Topic: Human Alliance additional HP  (Read 1594 times)

.:.FK.:.DiGGaBoON.:.

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Human Alliance additional HP
« on: October 25, 2011, 09:09:32 AM »
Hi,

since the last update (1.2.3.3 i guess) the Human Alliance gets way too much additional HP at respawn.

Here is a exact protocol of my proceeding:
Join the server, join a team, spawn with 145HP (max devotion aura), instantly bought a ring, regenerated to 185. Didn't die until round end. Respawn, starting from 145 to regenerate again to 185 cause of the ring. After I got killed I spawned with 235HP, although I didn't have any item. I instantly bought another ring, nothing happened. I bought health, instantly 285HP and regenerated to 320.

.:.FK.:.DiGGaBoON.:.

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Re: Human Alliance additional HP
« Reply #1 on: October 28, 2011, 01:12:33 PM »
I made some more testing about this:
The human alliance seems to stack the additional HP from the devotion aura every respawn. I don't yet figured out to which extent the periapt of health plays a role. After spawning with less than 300 HP the player can reach 300+ HP by regeneration items (group heal skills from other players should work as well) or lifeleech items.

Ownz

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Re: Human Alliance additional HP
« Reply #2 on: October 28, 2011, 10:45:26 PM »
do you know how to use the svn?  i posted the fix there

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Re: Human Alliance additional HP
« Reply #3 on: October 29, 2011, 04:07:44 AM »
Nope, sorry, but I am willing to learn ;)

Ownz

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Re: Human Alliance additional HP
« Reply #4 on: October 29, 2011, 10:36:07 AM »
theres a svn tutorial at ownageclan.com/wiki

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Re: Human Alliance additional HP
« Reply #5 on: October 30, 2011, 06:10:04 PM »
Is it recommended for me as a non-developer to use the GUI?

And which files do I need to download for the fix? I downloaded 'War3Source_002_HumanAlliance.sp', compiled it and replaced the old file with the .smx, but the bug is still there.

Ownz

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Re: Human Alliance additional HP
« Reply #6 on: October 30, 2011, 06:12:22 PM »
well many engines items and races have changed to fix this. you update to the latest version of the svn then compile them all.
*all* is the keyword here.