Author Topic: [Race] Anivia the Cryophoenix [LoL]  (Read 7607 times)

Revan

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[Race] Anivia the Cryophoenix [LoL]
« on: October 11, 2011, 01:46:24 PM »
Anivia (CS:S only due to some entities)


Flash Frost

Throws shard of ice that flies on a line.
The Shard will apply damage and slows anyone in its path.
It will detonate when reaching its max range(or hits a wall) or the ability is activated again.

Crystallize

Condense moisture in the air into a solid wall of ice(wall will remain for up to 8 seconds).

Frostbite

Blasts your target with a freezing wind to deal magical damage.
If the target has been frosted by one of your other abilites, they will take a way more damage!

Glacial Storm

Summons a driving rain of ice and hail on a nearby target area to continuously deal magic damage and slow them down by 20%

Optional:
- W3Mana extension (move mana.inc to W3SIncs)

cvars:
war3_anivia_ult_cooldown - Cooldown time for Glacial Storm (def. 6 seconds)
war3_anivia_shard_speed - How fast should the shard from Flash Frost travel?(def. 380.0)

screenshots: (W3Mana 'icon' on the top left)
Glacial Storm on enemy team
Glacial Storm on same team as the caster
Passiv Skill Frostbite

changelog:
1.0 - inital release
1.1 - single racefile(auto ext. check) fixed a bug(when crystallize wall-hack-away didn't worked)...
1.2 - w3mana updates and other stuff
1.3 - updated to latest w3s 2.0(127) and did some minor code optimizations

files:
- War3Source_Anivia.sp - Racefile
- w3s.race.anivia.phrases.txt - Translation file(ENG)
- w3s.race.anivia.phrases.txt - Translation file(RU) thanks to Schmarotzer
- mana.inc - You will need this to compile (move to W3Sincs)
« Last Edit: August 06, 2013, 06:54:45 AM by Revan »
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Vulpone

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #1 on: October 11, 2011, 02:03:40 PM »
Let's ask Applejack what he thinks about it.

Sapere aude!

Ownz

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #2 on: October 11, 2011, 05:31:03 PM »
Glacius - HON

does this REQUIRE mana ext? or OPTIONAL mana ext?


Necavi

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #3 on: October 11, 2011, 06:05:11 PM »
I'm fairly sure that it requires it, but it wouldn't require that much modification to remove that necessity, if you wanted it...but frankly I think that a mana system would be absolutely marvelous for this mod, something that would indeed help to continue on the line of quality over quantity, creating skills that say...burn one mana to do damage or something similar, or an ability that has a low cooldown, but highish mana cost, allowing for it to be 'spammed' if you get enough mana, while still not using the ability that often over the course of a map.

Revan

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #4 on: October 12, 2011, 03:55:01 AM »
Glacius - HON

does this REQUIRE mana ext? or OPTIONAL mana ext?


This require the mana extension(some of theese skills have a very low ultimate cooldown but costs a way more mana[as necavi said])..
I have made a standalone version, check first post..
EDIT:check first post it is not optional..
« Last Edit: October 13, 2011, 07:16:52 AM by Revan »
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Ownz

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #5 on: October 12, 2011, 06:51:13 PM »
idk about you, but i keep a single file and have the race check if the mana extension exists etc

btw the Hint engine works really well, why not show mana on the hint anyway
« Last Edit: October 12, 2011, 06:53:34 PM by Ownz »

Schmarotzer

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #6 on: October 13, 2011, 02:28:39 AM »
Russian
Welcome to my server

Revan

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #7 on: October 13, 2011, 03:01:12 AM »
realy cool thanks :D
Race updated.. now race will check if extension is loaded and use hint engine if extension isn't avaible(single racefile..)
« Last Edit: October 13, 2011, 03:04:25 AM by Revan »
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Han

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #8 on: October 21, 2011, 12:30:50 PM »

А у меня это ошибка,при компилировании.

Revan

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #9 on: October 21, 2011, 01:25:09 PM »
Meh.. can't speak russian - google trans helps :)
for which interface you wan't compile the race?
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Ownz

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #10 on: October 21, 2011, 11:55:02 PM »
hes using some old old one. its his fault for not updating

Revan

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #11 on: October 25, 2011, 11:18:47 AM »
How is this working out on other server ??? some feedback please
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_caKKa

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #12 on: October 25, 2011, 02:09:27 PM »
So it should be after the launch of Flash Frost?



Revan

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #13 on: October 26, 2011, 11:10:48 AM »
Yes it is just some sort of a fake recoil   :P
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_caKKa

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #14 on: October 26, 2011, 04:05:52 PM »
Thx ^)

I found one problem is rotation of the wall, SKILL_2

Vulpone

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #15 on: November 14, 2011, 01:56:37 PM »
WHY IS THIS NOT PACKAGED?!
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Ownz

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #16 on: November 14, 2011, 02:07:27 PM »
id need a full css server where i can test this

Vulpone

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #17 on: November 14, 2011, 02:12:53 PM »
88.198.9.70:27015 is a freaking German one running it.

The only downside is that those Germans are f'cking annoying. I recommend voice_enable 0

But we'd make sure you could test it.
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_caKKa

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #18 on: November 28, 2011, 02:32:47 PM »
Revan, this http://war3source.com/index.php?topic=978.0 problem is not solved in latest release your race.

Revan

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Re: [Race] Anivia the Cryophoenix [LoL]
« Reply #19 on: May 18, 2012, 02:41:55 AM »
Revan, this http://war3source.com/index.php?topic=978.0 problem is not solved in latest release your race.

I've published a update, check if it's fixed
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