Author Topic: The Race Forge  (Read 6503 times)

Meta Nexus

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The Race Forge
« on: September 22, 2011, 02:41:21 PM »
Well hi there, humanoids.

I was perusing your forums in an effort to find out what, specifically, the Shopmenu2 items DO, and I decided that, while I was here, I might as well post some of the race idea's I've been tossing around on my CSS clan's forums.

I'll introduce myself a bit first before I post the ideas here.

I'm known commonly as "Meta," "Nexus," or "Meta Nexus." Though I am prone to random name changes for up to a couple days, I usually settle back into one of those three monikers. I am a long-time admin and member of a popular CSS clan called "The Mafia's Underground" or "TMU," and we have perhaps the most popular War3/WCS servers on CSS (though I don't know the actual numbers, I think we're at least in the top5). We used to have a couple of War3 coders, but one got canned for stealing the clan's funds, and the other gave up coding War3 and switched to WCS (which made our clan's owner, Chuck, sad). Chuck's on these forums a bit, as I've seen, and he might post here. HI CHUCK!

Anyway that's enough background info, perhaps.

These are ideas I had recently-ish (from up to a couple months ago to today) that I, as stated before, posted in TMU's forums just to get them out of my head, really.

I'll put them in individual posts and in

Code: [Select]
code form
for ease of perusal and commentary.

I encourage the commentary part, as I am quite vain and like compliments. If you think my ideas are utter trash or otherwise not code-able, then feel free to say so in the form of an upbeat song.

Here's the format I used, by the way:

Code: [Select]
______________
[Race Name]
[Race Description]
[Public/Private]
______________

Number of skills: #
Ability: [Yes/No]
Ultimate: [Yes/No]
Special Skin: [Yes/No] (If yes, provide link or description)
Sound Effects: [Yes/No]
Levels per Skill: [How many levels to max out each skill]

Skill 1: [Name]
Description: [Short description]
Effect: [What it does]

Skill 2: [Name]
Description: [Short description]
Effect: [What it does]

Skill 3: [Name]
Description: [Short description]
Effect: [What it does]

Skill 4: [Name]
Description: [Short description]
Effect: [What it does]

Ability: [Name]
Description: [Short description]
Effect: [What it does]
Cooldown: #

Ultimate: [Name]
Description: [Short description]
Effect: [What it does]
Cooldown: #

Afternotes: [Anything else you want to add about the race]

And now, here's the race ideas, in order of release, thus far!


Code: [Select]
______________
SCIENCE!!!
IQ > 9000
Public
______________

Number of skills: 5
Ability: Yes
Ultimate: Yes
Special Skin: Guy in a labcoat. A skin like that doesn't exist (yet).
Sound Effects: Yes
Levels per Skill: 5

Skill 1: Biology
Description: Knowledge of various lifeforms
Effect: Poison nearby enemies;
35ft|55ft|75ft|105ft|150ft -- 1dmg/sec


Skill 2: Anatomy
Description: Intimate knowledge of the human body
Effect: Chance for criticals;
CRITS = +15%dmg|+25%dmg|+35%dmg|+45%dmg|+55%dmg -- all at 20% trigger chance

Skill 3: Mechanical Engineering
Description: Knowledge of complex forms in relation to machinery
Effect: Regain ammo over time;
+2ammo/sec|+4ammo/sec|+6ammo/sec|+8ammo/sec|+10ammo/sec

Skill 4: Chemistry
Description: Knowledge of the elemental makeup of things
Effect: Chance to spontaneously combust victims;
3%|5%|7%|9%|13% -- Burn lasts for 4 seconds

Skill 5: Technology
Description: Applied Science
Effect: Chance to give allies super-weapons on spawn, m249 with 500 ammo;
2%|3%|4%|5%|6%

Ability: Quantum Theory
Description: Ideas about the workings of the Universe
Effect: Switch places with a random person (enemy or friend);
Cooldown: 35 seconds

Ultimate: A Good Day...For SCIENCE!!!
Description: The perfect experiment
Effect: All nearby allies heal for % their current HP, all nearby enemies dmg'd for % their current HP;
Cooldown: 75 seconds
20%|27%|32%|38%|50% -- all @ 300 ft radius

Afternotes: It would be nice if there were a scientist-looking skin. :\
« Last Edit: September 30, 2011, 05:06:50 PM by Meta Nexus »

Meta Nexus

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Re: The Race Forge
« Reply #1 on: September 22, 2011, 02:43:21 PM »

Code: [Select]
______________
Jesus H. Christ
The Lord and Savior
Public
______________

Number of skills: 5
Ability: Yes
Ultimate: Yes
Special Skin: Jesus
Sound Effects: No
Levels per Skill: 7

Skill 1: Divine Intervention
Description: Son of God gets divine protection
Effect: Chance to avoid damage;
5%|7%|9%|11%|13%|15%|18%

Skill 2: Water to Wine
Description: Taint their drinks
Effect: Drug effect on victims;
2%|4%|6%|8%|10%|12%|15% -- Drugs last 4 seconds

Skill 3: His Peaceful Word
Description: Motivate your allies
Effect: Teammates get speed boost;
2%|3%|4%|5%|6%|7%|10% -- Given each spawn

Skill 4: Divine Presence
Description: His Gentle Aura
Effect: Teammates nearby get slowly healed;
20ft|35ft|50ft|65ft|80ft|105ft|150ft -- 5hp/sec heal

Skill 5: His Peaceful Way
Description: A call to throw down the objects of war
Effect: %Chance to make a foe drop their gun when they attack you;
1%|3%|5%|7%|9%|11%|13% -- Attacker's gun is DROPPED, not stolen

Ability: Laying of Hands
Description: He can heal all ailments
Effect: Fully restore a random ally's hp and armor, if no ally is alive heal self for 20 HP/Armor
Cooldown: 20 seconds

Ultimate: His Divine Resurrection
Description: And upon the 3rd day...
Effect: Resurrect 3 seconds after death
Cooldown: 30 seconds

Afternotes: Based loosely off of the legends of Christ the Savior, of The Bible.

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Re: The Race Forge
« Reply #2 on: September 22, 2011, 02:44:43 PM »

Code: [Select]
______________
Albel the Wicked
General of the Black Brigade
Public
______________

Number of skills: 6
Ability: Yes
Ultimate: Yes
Special Skin: No
Sound Effects: No
Levels per Skill: 6

Skill 1: Air Slash
Description: Wind shear occurs from a violent swing
Effect: % chance that the victim is flung into the air from knife attacks;
4%|7%|10%|13%|16%|20%

Skill 2: Dark Dragon Blade
Description: Albel's unholy Katana
Effect: Adds DMG and burn to all knife attacks;
+3dmg|+5dmg|+7dmg|+9dmg|+11dmg|+15dmg -- Burn lasts 3 seconds

Skill 3: Vicious Blow
Description: Unleash a furious attack
Effect: Chance to do a super knockback with +DMG;
1%|2%|3%|4%|5%|6% -- Dmg is x2 when this triggers

Skill 4: Path of the Dragon
Description: A unique winding approach
Effect: Strafe speed is significantly increased;
Strafe = +10%|+20%|+30%|+40%|+50%|+66%

Skill 5: Vampire Flash
Description: Drink the blood of your enemy
Effect: Chance to absorb a victim's HP;
+3%|+5%|+7%|+9%|+11%|+15% -- Absorbs dmg inflicted as HP when triggered

Skill 6: Flash Step
Description: Inhuman reactions
Effect: %Chance when attacked to gain huge speed bonus for a time;
3%|5%|7%|9%|11%|13% -- Speed is x2 for 4 seconds when triggered

Ability: Hand of Doom
Description: Energy fills your claw
Effect: Use some HP and hit the nearest enemy for some DMG
Cooldown: 25 seconds
HP Used = 35HP|33HP|27HP|22HP|16HP|10HP
DMG Dealt = 35HP|36HP|37HP|38HP|39HP|40HP
Radius = 100ft|150ft|200ft|250ft|300ft|375ft

Ultimate: Dragon Roar
Description: You become filled with rage and bloodlust
Effect: Temporarily gain +Speed, +HP, and +DMG
Cooldown: 45 seconds
+Speed = 5%|7%|9%|11%|13%|20%
+HP = 10hp|15hp|20hp|25hp|35hp|50hp
+DMG = 2%|4%|8%|16%|30%|50%
Lasts 5 seconds.

Afternotes: Knife only.
Based off of the character from the video game Star Ocean: Till the End of Time.

"Air Slash" would look and act the same as Druid of the Talon's attack from War3.

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Re: The Race Forge
« Reply #3 on: September 22, 2011, 02:45:32 PM »

Code: [Select]
______________
Supreme Elemental
Master of All Elements
Public
______________

Number of skills: 4
Ability: Yes
Ultimate: Yes
Special Skin: No
Sound Effects: Whatevs
Levels per Skill: 4

Skill 1: Hydro Shift
Description: Mastery of Fluid Dynamics
Effect: +%Chance to dodge attacks;
5%|8%|13%|16%

Skill 2: Blaze Shift
Description: Mastery of Intense Heat
Effect: +%Chance to burn victim on hit;
4%|8%|12%|16%

Skill 3: Dynamo Shift
Description: Mastery of Electric Currents
Effect: +%Chance to shake/stun attackers;
3%|6%|9%|12%

Skill 4: Terra Shift
Description: Mastery of Stone and Mineral
Effect: +Physical Armor/Magical Armor;
Physical Armor = 2|4|6|8
Magical Armor = 2|4|6|8

Ability: Elemental Frenzy
Description: Viciously assault foes with the powers of the elements
Effect: +gain HP per use, +%Chance to bury victims
Cooldown: 20 seconds
9%|14%|19%|25% -- +HP = 15 -- Duration = 4 seconds

Ultimate: Element 0
Description: Release rare element from your body, uses life force
Effect: Create a Black Hole, -some hp to use
Cooldown: 60 seconds
HP Lost = 50hp|40hp|30hp|20hp

Afternotes: Be neat if you could add various elemental visual effects to some of the attacks...fire and electricity should be easy...also have a trail following made up of the various elements.

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Re: The Race Forge
« Reply #4 on: September 22, 2011, 02:46:23 PM »

Code: [Select]
______________
Knight Blazer [Wild Arms]
Semi-Released Catastrophe
Public
______________

Number of skills: 4
Ability: Yes
Ultimate: Yes
Special Skin: No
Sound Effects: Whatevs
Levels per Skill: 4

Skill 1: Access
Description: Gain access to Lord Blazer's powers
Effect: increase hp, hp regen;
+10hp|+15hp|+20hp|+30hp -- HP regen = 1/sec

Skill 2: Ebon Armor
Description: Demonic armor of Lord Blazer
Effect: increase armor;
+7armor|+14armor|+21armor|+30armor

Skill 3: Arghetlam
Description: The Sword of Vassim, the Guardian Blade
Effect: +Knife dmg;
+6%dmg|+8%dmg|+11%dmg|+15%dmg

Skill 4: Will of the Catastrophe
Description: Lord Blazer will not let you die
Effect: Chance to revive in spawn after dying;
10%|20%|30%|40%

Ability: Hot Fencer
Description: Use Arghetlam in a rapid attack
Effect: +Speed, and x2 knife dmg for several seconds
Cooldown: 30 seconds
+Speed = 20%|30%|40%|50%

Ultimate: Banisher
Description: Sacrifice life force to destroy foe
Effect: -hp, damage nearest foe for %hp
Cooldown: 65 seconds
HP lost = 50|40|30|20
%DMG = 30%|40%|50%|60%

Afternotes: Inspired by the character from the video game Wild Arms: 2nd Ignition. Knife only.

Meta Nexus

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Re: The Race Forge
« Reply #5 on: September 22, 2011, 02:47:49 PM »
NO PICTURE
Code: [Select]
______________
Blazer Knight [Wild Arms]
High Access to the Catastrophe
Private
______________

Number of skills: 5
Ability: Yes
Ultimate: Yes
Special Skin: No
Sound Effects: Whatevs
Levels per Skill: 5

Skill 1: Mad Luceid
Description: Attack with twin blades
Effect: +DMG to knife attacks;
+5dmg|+6dmg|+7dmg|+8dmg|+10dmg

Skill 2: Counterattack
Description: Blazer's influence makes you strike back
Effect: %Chance to mirror dmg;
6%|10%|14%|18%|25% -- 50% of dmg is mirrored when triggered

Skill 3: Gun Blaze
Description: Lord Blazer's power seeps into bullets
Effect: +knockback, +burn;
Knockback = 5ft|10ft|15ft|20ft|25ft
Burn time = 2 seconds

Skill 4: Will of Destruction
Description: Revel in death as you lose your mind
Effect: Gain some hp from every death that occurs;
+1hp|+2hp|+4hp|+8hp|+10hp

Skill 5: Mass Murder Frenzy
Description: Lord Blazer urges you to kill more
Effect: After every kill gain +speed, +rate of fire for a few seconds;
+Speed = 6%|12%|18%|24%|30%
+RoF = 6%|12%|18%|24%|30%
Effect lasts for 5 seconds

Ability: Banisher
Description: Sacrifice Life Force to damage a foe
Effect: -hp to dmg nearest enemy
Cooldown: 35
HP lost = 50|40|30|20|10
DMG given = 15|24|32|43|50
Radius = 666ft

Ultimate: Last Burst
Description: Put everything into a final attack
Effect: set hp to 1 to deal heavy damage to all foes within a radius
Cooldown: 70
DMG = 100hp
Radius = 50|75|100|125|150

Afternotes: Based on the 2nd, and more powerful access form, from the video game Wild Arms: 2nd Ignition. At this stage the protagonist begins to lose his mind as Lord Blazer (an ultra demon who nearly destroyed the planet but was sealed away in another dimension) starts to take over his body from the inside. All of his attacks are way more powerful, but he starts doing reckless stuff like damn near killing himself to destroy an enemy.

Last Burst should work similar to the Suicide Bomb ultimate that many races have, except instead of dying, it sets the user's hp to 1. It should do this when the character would normally die from a hit as well, unless it's during the cooldown period, at which point the user would just die.

This might look a little bit OP, but note that it is meant to be a PRIVATE race.
« Last Edit: September 22, 2011, 02:50:57 PM by Meta Nexus »

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Re: The Race Forge
« Reply #6 on: September 22, 2011, 02:48:52 PM »

Code: [Select]
______________
Ragu O Ragula [Wild Arms]
Master of the Beginning and the End
Private
______________

Number of skills: 4
Ability: Yes
Ultimate: Yes
Special Skin: Yes (Will provide link when/if s-LoW's site gets back up)
Sound Effects: Whatevs
Levels per Skill: 1

Skill 1: 1 Trillion Degrees
Description: Create flames hotter than the birth of the Universe
Effect: %Chance on being attacked to release a large fiery wave that burns and severely damages all foes within range for a few seconds;
Chance = 20%
DMG = 35hp
Burn time = 5seconds

Skill 2: -1 Trillion Degrees
Description: Chill the air to an incomprehensible level
Effect: %Chance on being attacked to release a large glacial wave that severely slows and shakes all foes within range for a few seconds;
Chance = 20%
Slow = 50%
Shake time = 5seconds

Skill 3: Dark Nova
Description: Use the forbidden element to crush all foes
Effect: good %chance to add some dmg and blind to attacks;
Chance = 15%
+DMG = 35%
Blind time = 2seconds

Skill 4: Ultimate Impact
Description: Smash a foe with your immense weight
Effect: %chance to do a super-critical attack that buries the victim;
Chance = 3%
+DMG = x3
Bury time = 4seconds

Ability: Void Effect
Description: Expose foes to an X-dimensionality
Effect: Majorly slows nearby foes and reduces their firing rate for several seconds
Cooldown: 25 seconds
Radius = 200ft
Slow & RoF = 50%

Ultimate: Alpha-Omega
Description: Demonstrate the Beginning and End
Effect: Teleport self and a designated foe into the air and subject them to every known torture before taking their soul (HP)
Cooldown: 99 seconds

Afternotes: Based off of the secret ultra boss from every game in the Wild Arms series so far.

Alpha-Omega should grant immortality to the user for the duration of the event before teleporting him back to his former position. The attack should do freeze, shake, blind, burn, slap, banish, poison, flash, drug, and finally explode (slay) them, transferring their HP at the time the attack takes effect (pre-attack HP) to the user.

Example: Billy gets hit by this ultimate and has 68 HP, at the end he's dead, Ragu O Ragula then gets the 68 HP added to his before being teleported back to the location he was at before the ultimate took effect. If Ragu had 30 HP left before he used his ultimate, then after it finishes he would have 98 HP, in this scenario.

This ultimate should require a direct line of sight to the intended target, and they must be within range for the ultimate to take effect.

This race has a few OP qualities and is labeled PRIVATE for this reason.

Meta Nexus

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Re: The Race Forge
« Reply #7 on: September 22, 2011, 02:49:50 PM »

Code: [Select]
______________
Impact
Will over Force
Public
______________

Number of skills: 4
Ability: Yes
Ultimate: Yes
Special Skin: No
Sound Effects: Whatevs
Levels per Skill: 6

Skill 1: Explosion Force
Description: Use powerful hits to compact and release air
Effect: %chance for +knockback to attacks;
Chance = 3%|6%|9%|12%|15%|20%
Knockback = 50ft

Skill 2: Implosion Force
Description: Squeeze the space around a target
Effect: %chance for banish;
Chance = 3%|5%|7%|9%|11%|15%
Banish time = 4seconds

Skill 3: Repulsion Force
Description: Unleash waves of varying force from yourself
Effect: %chance to dodge dmg;
Chance = 4%|8%|12%|16%|20%|25%

Skill 4: Propulsion Force
Description: Repel the ground away from you
Effect: -grav, +longjump;
Grav = 80%|75%|70%|65%|60%|50%
Longjump = Yes (lol)

Ability: Burst of Force
Description: Unleash a heavy wave of Force
Effect: wave attack that damages and severely knocks back nearby foes
Cooldown: 25
DMG = 20hp|23hp|25hp|28hp|31hp|35hp
Knockback = 20ft|30ft|40ft|50ft|60ft|100ft
Radius = 100ft

Ultimate: Grand Force
Description: Compound the effects of gravity's force
Effect: Triples the gravity of every player nearby (except user) for a few seconds
Cooldown: 65
Radius = 75ft|125ft|175ft|225ft|275ft|350ft
Duration = 5 seconds

Afternotes: Grand Force ought to damage anyone who's in mid-air and/or kill anyone who's high up in the air, excluding the user (being the master of Force and all), from fall damage.
Burst of Force should fling enemies within range up and away, not just backwards.

Meta Nexus

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Re: The Race Forge
« Reply #8 on: September 22, 2011, 02:51:43 PM »

Code: [Select]
______________
Legion
We are Many
Public
______________
Number of skills: 4
Ability: Yes
Ultimate: Yes
Special Skin: Maybe when/if s-Low's site comes back up
Sound Effects: Whatevs
Levels per Skill: 5

Skill 1: 100 Blows
Description: Many strikes as one
Effect: Extremely fast fire rate on all weapons;
RoF = +10%|+20%|+30%|+40%|+50%

Skill 2: 100 Steps
Description: You've tread this path 100 times
Effect: Increased speed;
+Speed = +10%|15%|+20%|+25%|+30%

Skill 3: 100 Shields
Description: You carry countless shields
Effect: Start every round with bonus armor;
Physical Armor = 2|3|4|5|6
Magical Armor = 2|3|4|5|6

Skill 4: 100 Stones
Description: Though your foe sees one, the sky is darkened
Effect: Grenades do critical damage;
+DMG = 20%|25%|30%|35%|40%

Ability: 100 Horns
Description: Rally your soldiers with countless calls
Effect: Small boost of hp for yourself and any nearby teammates
Cooldown: 15 seconds
Radius = 75ft|100ft|135ft|160ft|200ft
+HP = 15hp

Ultimate: 100 Soldiers
Description: Behold I am two...three...four...
Effect: Summon BOT helpers for a few seconds
Cooldown: 45 seconds
#of BOT helpers = 1|1|2|3|4
Duration = 3sec|4sec|5sec|6sec|7sec

Afternotes: Sounds fun right?

BOT helpers should be Expert level.

Meta Nexus

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Re: The Race Forge
« Reply #9 on: September 22, 2011, 02:52:48 PM »

Code: [Select]
______________
Sephiroth [FF7]
Enemy of the World
Private
______________
Number of skills: 5
Ability: Yes
Ultimate: Yes
Special Skin: Yes (though it doesn't exist)
Sound Effects: Whatevs
Levels per Skill: 7
NOTE: Only 1 Sephiroth at a time

Skill 1: Masamune
Description: The legendary holy sword
Effect: Immense dmg bonus to knife attacks;
+DMG = +10%|+20%|+30%|+40%|+50%|+60%|+70%

Skill 2: Mako Exposure
Description: Part of S.O.L.D.I.E.R. training
Effect: Increased HP;
+HP bonus = 10hp|20hp|30hp|40hp|50hp|60hp|70hp

Skill 3: Jenova's Cells
Description: Genetically altered by Hojo
Effect: Rapid HP regen;
+HP/sec = 1|2|3|4|5|6|7

Skill 4: S.O.L.D.I.E.R. Hero
Description: Renown for abilities
Effect: Regen HP and Speed for nearby teammates;
+HP Regen = 7/sec
+Speed = 25%
Radius = 20ft|35ft|50ft|80ft|105ft|130ft|177ft

Skill 5: Slaughter
Description: Deeds at Nibelheim and ShinRa HQ
Effect: Attackers shaken by fear;
%Chance = 7%|9%|11%|13%|15%|17%|20%
Shake time = 3 seconds

Ability: Reunion
Description: Failed clones gather together
Effect: Give HP boost to living teammates and self
Cooldown: 10
+HP = 1|2|3|4|5|6|7

Ultimate: One-Winged Angel
Description: Can Sephiroth even die?
Effect: Revive after death
Cooldown: 15

Afternotes: Does it look OP? Yeah? Good. Sephiroth's not supposed to be a weakling.
Almost forgot to mention: Knife only. ;)

Labeled PRIVATE.

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Re: The Race Forge
« Reply #10 on: September 22, 2011, 02:53:41 PM »

Code: [Select]
______________
Leon the Professional
No Women, No Kids
Private as hell
______________

Number of skills: 5
Ability: Yes
Ultimate: Yes
Special Skin: Yes (I'd have to pay s-Low to make it, but it would be Leon from the movie)
Sound Effects: Whatevs
Levels per Skill: 3

Skill 1: Moenie!
Description: If I could have...some of my
Effect: %Chance to steal huge amounts of cash from victims, and start each round with $16000;
Chance = 10%|20%|30%
Cash stolen = $1000|$3000|$5000

Skill 2: Rookie Cleaner
Description: The starting weapon for a rookie
Effect: +DMG with all sniper rifles;
+DMG = 5%|10%|15%

Skill 3: Shadow Melt
Description: Advanced use of cover
Effect: Turn more invisible the slower you go
Running = 50% invis|60% invis|70% invis
Walking = 75% invis|80% invis|85% invis
Crouch-Walking = 87% invis|92% invis|94% invis
Not Moving = 95% invis|97% invis|99%invis

Skill 4: A Gift From Matilda
Description: She got you a present
Effect: When you die, critical explode;
DMG = 50hp|77hp|85hp
Radius = 75|100|125

Skill 5: Professional Cleaner
Description: Method of killing for experts
Effect: Monstrous knife damage;
+DMG = x2|x3|x4 (HOLY SHIT!)

Ability: Fit of Rage
Description: Rage against insurmountable odds
Effect: Take way less damage for several seconds
Cooldown: 30
Physical Armor = 4|7|9
Magic Armor = 4|7|9
Duration = 7seconds|6seconds|5seconds

Ultimate: Clever Disguise
Description: They think you're one of them
Effect: When you die, come back to life disguised as a member of the enemy team after a few seconds
Cooldown: 40

Afternotes: Based on Leon from the movie. If you haven't seen it, go watch it now. It's great.
Able to use - Knife, USP, Scout, Nades

Labeled PRIVATE.

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Re: The Race Forge
« Reply #11 on: September 22, 2011, 02:54:35 PM »

Code: [Select]
______________
Gilgamesh
The Hero King
Public
______________

Number of skills: 6
Ability: Yes
Ultimate: Yes
Special Skin: I don't know if there will ever be a skin good enough
Sound Effects: Yes
Levels per Skill: 5

Skill 1: 2/3rds God
Description: You were designed by Gods. Your ancestor is a God.
Effect: Chance to ignore dmg or reflect it; 3%|5%|8%|12%|15%

Skill 2: The Hedonistic King
Description: Take/do whatever you want
Effect: Chance to take an enemy's weapons/money (drops weapon); 4%/$200|6%/$450|8%/$600|10%/$750|13%/$1000

Skill 3: The Boastful King
Description: Tales of his camaraderie abound
Effect: Give all allies extra hp + armor on spawn; 5hp/3armor|8hp/5armor|10hp/7armor|14hp/10armor|20hp/15armor

Skill 4: The Resilient King
Description: He carried on after losing his ally
Effect: When last man standing gain extra damage and speed; 5%|7%|9%|11%|15%

Skill 5: The Conquering King
Description: He killed the Demon Guardian and Heaven's Bull
Effect: Get a dmg bonus against foes with more hp than you; +3dmg|+6dmg|+9dmg|+12dmg|+15dmg -- all@30% chance

Skill 6: The Hero King
Description: The legendary King, greater than Arthur
Effect: All nearby allies get hp regen; 100ft|150ft|250ft|325ft|444ft -- all@5hp/sec

Ability: Enkidu
Description: Summon your best friend to aid you
Effect: Summons an Expert BOT for a few seconds; 3sec|4sec|5sec|6sec|7sec
Cooldown: 25 seconds

Ultimate: The Hero King's Journey
Description: Quest for Immortality
Effect: Chance to respawn self with either normal hp, or x2/x3 hp, when killed; x1HP=55%/x2HP=35%/x3HP=10%
Cooldown: 40sec|35sec|25sec|20sec|17sec

Afternotes: Based upon The Epic of Gilgamesh, the first story written by Humans...ever...also based on the Gilgamesh character from the anime Fate Stay Night, who was based on The Epic of Gilgamesh, lol.

On the Ultimate, note that the level ups effect the cooldown time, not the % chances for the respawn health multipliers (which remain static).

On "The Hedonistic King" the % refers to the chance for the skill to trigger, of course, and both effects would occur when it is triggered. Please note the victim's weapon is DROPPED, not stolen, this way they could pick it up and continue using it if they wanted, rather than losing their weapon for the round.

Meta Nexus

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Re: The Race Forge
« Reply #12 on: September 22, 2011, 02:55:40 PM »

Code: [Select]
______________
Kaptiiin FAHWLROOKAHWN!
Captain Falcon, lol
Public
______________

Number of skills: 3
Ability: Yes
Ultimate: Yes
Special Skin: http://techknowmodels.19.forumer.com/viewtopic.php?t=550&sid=7627d5562595492329840ef1310861fa
Sound Effects: Yes
Levels per Skill: 5

Skill 1: Hit the GASSS!
Description: HIT....the GAS!
Effect: You sprint around like crazy;
+17%|+23%|+29%|+34%|+50%

Skill 2: Show me your moves!
Description: SHOW ME....YOUR MOVES!
Effect: All nearby teammates get bonus speed and dmg;
+2%|+3%|+4%|+6%|+8%
Radius = 100ft

Skill 3: Falcon KIIICK!
Description: FALKAHWN....KEEYK!
Effect: Leap forward to attack, like longjump;
20%|30%|40%|55%|67%

Ability: Big Blue
Description: Summon your ride
Effect: Flying, lol
Cooldown: 5 seconds

Ultimate: FAHLRUKAWN PAAAAWNCH!!!
Description: Falcon punch!
Effect: Your next attack causes the victim to be caught on fire, knocked back, shaken, and probably killed, lol
Cooldown: 37 seconds
+20dmg|+30dmg|+40dmg|+50dmg|+66dmg

Afternotes: Yeah, Captain Falcon. Knife only.

Vulpone

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Re: The Race Forge
« Reply #13 on: September 23, 2011, 10:49:41 AM »
There IS a labcoat model, even one within HL itself. As my focus is on CSS, I cannot guarantee a stable model in any other games, but it SHOULD work.

It's him: http://developer.valvesoftware.com/w/images/1/16/Kleiner.jpg

And his model can be found in:
[ROOT]\models\Kleiner.mdl

Kleiner hast a lot of animations, ie reloading, shooting, walking, jumping. Therefore, he makes the perfect model for your race.

I won't build it within the next two weeks, as I have a lot of work to do, but if anyone does: use that model. Works like a charm.
Sapere aude!

Revan

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Re: The Race Forge
« Reply #14 on: September 25, 2011, 04:40:02 AM »
the model wont work I think because the animation sequences have wrong names(css cannot re-play them unless they are named like in t_Leet.mdl or whatever)
#war3source on gamesurge

Meta Nexus

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Re: The Race Forge
« Reply #15 on: September 25, 2011, 08:28:18 AM »
The Kleiner model would have to be rigged to a CSS skeleton for it to be usable.

What do you think of the other races though? Aside from that some are OP (I labeled the OP-looking ones "Private" generally).

Schmarotzer

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Re: The Race Forge
« Reply #16 on: September 26, 2011, 02:27:12 AM »
Kleiner model will be work, but not correctly, because have no animations for CSS-weapons
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qwerty

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Re: The Race Forge
« Reply #17 on: September 26, 2011, 09:27:32 PM »
Kleiner model will be work, but not correctly, because have no animations for CSS-weapons

use the one from garry's mod.  the anims might not look perfect, but they'd work

Meta Nexus

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Re: The Race Forge
« Reply #18 on: September 29, 2011, 08:33:22 PM »
Is anyone thinking of using any of these ideas?

I was eager to learn if anyone considered them worthy of coding or not.

Ownz

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Re: The Race Forge
« Reply #19 on: September 30, 2011, 08:38:55 AM »
most of them are not actually hard to code, you should be able to learn quickly and code the simple ones easily

Meta Nexus

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Re: The Race Forge
« Reply #20 on: September 30, 2011, 05:01:03 PM »
most of them are not actually hard to code, you should be able to learn quickly and code the simple ones easily

Chuck was saying how you thought War3 is easy to learn....

I looked at a few of the tutorials on here and the prerequisites for learning War3...I don't meet any of them. "Know what SourceMod is, know how to read and code with SourcePawn" and that sort of thing. No idea about that stuff.

I've never taken a coding class, and the only actual race coding I've done has been C&P with the OOOOOLLLLLLLD WCS mod.

Could I learn War3?
Yeah, sure.

Would it be easy for me?
Not if I did it alone, no, because I'm too lazy to get into things I don't already have an interest in.

Would I be good at War3?
I would be exceptional at it because, as it happens, I'm good at everything I try/do.

Would I be good at coding races?
I would be exceptional at that as well because of the above answer combined with my staggeringly advanced imagination. I've already thought up races that no one knows how to code several of the skills for on my clan's forums (they aren't posted here), but if I learned to code War3, then I'd put that creative intellect to work and think of ways to code every idea I had. It would work out.

Will I learn War3?
Maybe, eventually. Chuck said no one's planning on making War3 any simpler, so that's a big strike against it (compared to WCS, War3 *IS* difficult to learn, especially for someone like me who has 0 coding/programming experience at all). On top of that I'm very lazy, as previously stated, and unlikely to take on big new projects (like learning to code/learning coding languages) without serious incentives. That's how I am right now.



So yeah, learning War3 might be time-intensive and a bit tricky for me at first, but I'd be an excellent coder after I got into it. For now though, I'll just stick to coming up with ideas until either it gets..."simple"...enough to where I wouldn't mind doing it, or some incentive or break comes through for me to where I had the time and interest to put into learning it. For now neither scenario is likely.

Ownz

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Re: The Race Forge
« Reply #21 on: September 30, 2011, 05:04:20 PM »
you can learn sourcemod in 2 days if you read DILIGENTLY (not just skim)
http://war3source.com/index.php?topic=294.0
then its Examples Examples EXAMPLES

is chuck a credible source to you?
war3 is simplified as much as it can be.
back in the days, each race had their own cooldown system
back in the days each race hooked all of their own events
back in the days each race modified their own buffs, messed with gravity, etc
if one took a look at the long winded changelog, E should appreciate the effort that has been put into simplifying and making it accessible to new programmers.

war3source is not going to be some copy and paste file like wcs. it will never be like wcs in that respect. iv said this too many times but wcs is "scripts" and w3s is actually more of an executable/binary. i dont even know how wcs does cooldowns, do timers, or hook events and does it even have an integrated buff system?

again war3source is open source which means everyone should contribute. if <some feature> is that big and useful, i can be there to help you.
« Last Edit: September 30, 2011, 05:11:15 PM by Ownz »

Meta Nexus

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Re: The Race Forge
« Reply #22 on: October 01, 2011, 12:14:28 AM »
I never suggested that War3 isn't "good," or that it's not learn-able, or even that it hasn't been improved/streamlined in the past. I did, however, make a statement of fact that for those who have 0 coding experience, and next-to-0 coding knowledge like myself, it would be easier to learn WCS than War3. That's not stating that either mod is better or worse, just than one is simpler to learn because it is, overall, and more or less implicitly, a simple mod. A lot more work has gone into making War3 a solid mod with no muck-ups if it is used properly, and I can respect that. That doesn't make it any easier for a code newb like myself to learn it with excess ease.

I know that by definition coding/programming is (or SHOULD be) a logical and straightforward process, and that I would probably have less trouble than about 80% of the populace of this mudball learning it. In fact it probably would be EASY for *me* to learn it, but I've spoken with more than one individual who has little-to-no coding knowledge, like myself, and when confronted with a sample of War3 code they become literally dumbfounded by it. By comparison, I can see the patterns in it, but the order escapes me.

Like understanding how/where a word is/should be used in a sentence, but not knowing its definition. Or something similar.


Anyway, as it stands I won't have any time to even CONSIDER learning this stuff till after my current semester finishes, and even then I'm sure life is going to kick me in the balls at that point. I'm due for a reality check or two, I'm sure.


--On a side note--

You just supported Chuck's claim that War3 isn't going to get any/much simpler, by the way. Or at least that it hasn't been planned to be made simpler.

And Chuck is more familiar with War3 than me regarding its updates and the goings-on of these forums, so in that respect, at least, I consider him a more credible source than say...no one?
Chuck is the only one who talks much about War3's status on our forums, and I believe I'm the only other member to peruse your forums at all, so there's that to consider.
« Last Edit: October 01, 2011, 12:21:31 AM by Meta Nexus »

Vulpone

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Re: The Race Forge
« Reply #23 on: October 01, 2011, 02:03:30 AM »
The main problem you're having is your attitude. I don't care for it, really.

You repeatedly mention that it would be easier for you than for more people, that you'd figure it out really quick and be better than it than most people, that you're good at everything. Those *other* people worked hard learning to code and you bash on them without even knowing what an array is.

Before you even make those claims, show us what you've got. I'll be completely frank here: the main reason why I haven't considered coding your races is because most of them don't have anything that intrigues me. By now, I know how standard code is made. Ownz and pimpin did an amazing job coding these races and if you really took a look at them, you'd get it.

Besides, you can't just learn C++ by looking at good. No brain cell of yours is going to tell you "Oh, that's pointer arithmetic. I figured it'd be like this"

I have never taken a class in programming - all classes nearby just offer f****ng HTML and CSS that I don't care much for. I got a book about C on a mac, I sat down and learned about this stuff.

I tried learning wcs during that time and my eyes got cancer. That may sound funny to you, but wcs isn't easier or any smarter than wcs. It's ugly, it's ugly, it's UGLY.

I stopped after two days... Six months later, I took a look at w3s and it made sense. Sure, one might not understand how.. say, a HP bonus is given, but that's when you have your examples to study. Human uses extra hp. BOOM, there you go!

And once you've comprehended all the standard stuff, check out SourceMod and work with advanced code, read the inc files and then start working on war3source.


wall of text to meet your wall of text.

Cheers,
Vulpone


PS: If you cannot manage to learn it right now, don't. No one's going to force you or look down at you because you didn't.

PPS: Look at WCS and W3S races from a quality POV. Most WCS races are extremely flashy, and push you through the room or burn you for 100 seconds. It's all OP because someone c+p the code and edited it. War3Source is mostly balanced - it's harmonized, it respects other coders.
Sapere aude!

Meta Nexus

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Re: The Race Forge
« Reply #24 on: October 01, 2011, 02:52:36 PM »
The main problem you're having is your attitude. I don't care for it, really.

You're not the first to say that, and you're not the first to be wrong about me. That's generally how it begins. Someone looks at how I say things and think they can comprehend my thought processes or catch every nuance or peg me for "this" or "that" simply by the way I communicate. Weirdos, the lot of them.
Anyway, I know full well how I come across to most people, and I've even heavily implied it several times already as a bit of humor (but not everyone can understand my sense{s} of humor, or can tell when I'm joking and when I'm not, even in real life). A lot of my joking is done British-style, very dryly, and mostly in capturing/using certain mannerisms in communication as a sort of umbrella joke. Though it's something I've been doing for the majority of my life, it's somewhat difficult to describe with words alone in a simple way...I'm basically making fun of people who do things the way I do them, in the way that I do them.... It's an ongoing multi-teired joke that's partially blended with my outward personality, so it can be understandably difficult to pick up on for people who either aren't familiar with that kind of humor, or don't know me personally.

Examples of this sort of thing would be people like Larry the Cable Guy or Gilbert Gottfried. Their entire personae are facades that capture a certain base stereotype, and they make fun of it by enacting or more or less becoming that archetypical caricature.

Mine's bereft of a name so far, but I'm sure you'll be able to pick out the bits I poke fun at after a while.

Anyway, there's that.


You might not like my "attitude" but I must lol at you for that, for you know not of me, yet you've already prejudicated a position against me! Silly.
I do not begrudge you for that, though. You'd have to try a lot harder if you wanted me to dislike you. :)

Secondly!

You repeatedly mention that it would be easier for you than for more people, that you'd figure it out really quick and be better than it than most people, that you're good at everything. Those *other* people worked hard learning to code and you bash on them without even knowing what an array is.

I didn't bash people who already learned it, nor do I slight the fact that others have to work somewhat harder than me to become good at things. I simply made the statement that I am a natural for everything that I try, and that it would, indeed, based upon that fact, be more-than-likely easier for me to learn programming/coding than the vast majority of people in general. That shouldn't really hurt anyone's feelings, I should think....

Before you even make those claims, show us what you've got.

Well I already pointed out that I know next-to-nothing in regards to coding/programming presently. What little I used to know, I've long-forgotten. My memory is funny like that, I don't use something and I forget it within a few years...like Latin, Spanish, French, German...how to drive a standard shift vehicle without stalling it. (Yes, that's humor due mainly to humans in general having similarly afflicted memory)
So that's "what I've got."
Impressed?

I'll be completely frank here: the main reason why I haven't considered coding your races is because most of them don't have anything that intrigues me.

Those ones aren't designed to be edgy/amazing, they're designed to be (hopefully) easily code-able, functional, and balanced for the most part.
My crazier ideas are holed up in long-deserted vault-topics on my clan's forums. Feel free to ask for a link if you're interested (I'm not sure about whether there are any advertising rules on these forums, and if so what they entail due mainly to my not having read them; I've been using "common forum sense" in my posting thus far).

Ownz and pimpin did an amazing job coding these races and if you really took a look at them, you'd get it.

You're implying I said otherwise...I did not say otherwise. I've enjoyed the majority of the races published and circulated in War3 to this point. Haven't come across any bad eggs yet.


Besides, you can't just learn C++ by looking at good. No brain cell of yours is going to tell you "Oh, that's pointer arithmetic. I figured it'd be like this"

I'll tell my brain cells to stop doing that if you think it's wrong. ;)

I tried learning wcs during that time and my eyes got cancer. That may sound funny to you, but wcs isn't easier or any smarter than wcs. It's ugly, it's ugly, it's UGLY.

Well I did always think of eye cancer as a humorous topic. I guess it'll be that way unless I actually contract eye cancer...still I'd probably laugh at the irony.
You're not the first coder to bash WCS, but I'm not defending it nor promoting it, and I don't defend nor promote War3. To me both are simply tools made to fulfill a similar function. Both generally do what they were made to do, and I have no real qualms with either on that logic.

And once you've comprehended all the standard stuff, check out SourceMod and work with advanced code, read the inc files and then start working on war3source.

I'll be sure to let you know if/when that happens.

wall of text to meet your wall of text.

Some people take only a few words to carry their meaning across, some take many. My thoughts are such that I require many words to convey them, apparently.
I hope you don't dislike people for that characteristic, alone. :-\

PS: If you cannot manage to learn it right now, don't. No one's going to force you or look down at you because you didn't.

I wasn't really worried about it, but thanks for the reassurance.

PPS: Look at WCS and W3S races from a quality POV. Most WCS races are extremely flashy, and push you through the room or burn you for 100 seconds. It's all OP because someone c+p the code and edited it. War3Source is mostly balanced - it's harmonized, it respects other coders.

I've already stated I'm not an expert in coding, but I'll take your word for it. The only observations I've made have been obvious statements of fact, such as that, line for line, WCS generally takes less coding to construct a race file. That's a truth, at this point. It's not an attack or defense for either mod, just a simple observation that anyone could/would/should agree with.

I'll try saying it plainly-

I do not intend nor desire to get into any discussion that entails comparing War3 to any other game mod out there, primarily on the grounds that I do not consider myself knowledgeable enough about them to have an adequate position on them. So please stop trying to incite me (intentionally or not) to take a position until such a time I would be able to defend it. :P

I can respect that you have preferences or perhaps even biases in regards to coding/programming, but for now I do not, and that's just how it is. ;D
« Last Edit: October 01, 2011, 02:57:39 PM by Meta Nexus »