Author Topic: [Approved] Azgalor the Pit Lord [DotA]  (Read 18919 times)

Remy Lebeau

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Re: [Approved] Azgalor the Pit Lord [DotA]
« Reply #25 on: August 28, 2013, 12:49:29 AM »
When i use pit and malice, it says this:
No valid target in 120.00000 feed found

This race works for cstrike? Cuz I'm using it on TF2, is that the problem?

It means you weren't close enough to an enemy player when you fired it...  You have to be reasonably close to someone for it to affect them.

That said, I run this on CSS, haven't tested on tf2.

mart3h

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Re: [Approved] Azgalor the Pit Lord [DotA]
« Reply #26 on: May 02, 2016, 04:49:57 AM »
So far seems to be working okay on cs:go, super fun race with epic effects!

Actually, I am getting "No valid target in 120.00000 feed found" when I use +ability. Even when standing right in front of the enemy.
« Last Edit: May 02, 2016, 05:01:10 AM by mart3h »

abgar

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Re: [Approved] Azgalor the Pit Lord [DotA]
« Reply #27 on: May 02, 2016, 05:47:26 AM »
It's because the angle is extremely small.

Row 495 has:
new target = War3_GetTargetInViewCone(client,PitMaxDistance[skill_level],false,5.0);

The 5.0 is the angle to find a target in, and that angle is EXTREMELY small at close range.  Suggest changing it 20.0

mart3h

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Re: [Approved] Azgalor the Pit Lord [DotA]
« Reply #28 on: May 02, 2016, 06:24:01 AM »
Oh I see, I found that on line 598 but not on 495 and changed to 20.0, I'll test soon, thanks heaps abgar :)

abgar

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Re: [Approved] Azgalor the Pit Lord [DotA]
« Reply #29 on: May 02, 2016, 11:05:56 PM »
No worries - let us know how it goes.

mart3h

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Re: [Approved] Azgalor the Pit Lord [DotA]
« Reply #30 on: May 03, 2016, 12:57:24 AM »
Much, much easier to hit enemies with it now, thanks! Such a powerful race, loving it so far.