Author Topic: 1.1.7 Beta  (Read 13258 times)

Necavi

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Re: 1.1.7 Beta
« Reply #25 on: September 16, 2010, 09:55:06 PM »
I'm running the latest beta and I don't seem to be having this problem, but I'll certainly try to cause this bug, I have known for a while that its easy to jump and slide up a slope for a very long distance with longjump, but never had any sort of crashes based upon it.

Ownz

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Re: 1.1.7 Beta
« Reply #26 on: September 28, 2010, 11:17:21 AM »
B4

Glider⠠⠵

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Re: 1.1.7 Beta
« Reply #27 on: September 28, 2010, 12:17:39 PM »
Goddamnit, Ownz.

Whenever I update my server and get my scripting files up to date you come around and post a new update - shame on you for actually working on this project  ;D

Quote
bots now have a random race with full levels (may be glitchy on whacky races)
Hah, you told me in Steam chat that you weren't gonna support bots... Where did the change of heart come from?

How about some cvars to control the bot distribution though? Like restricting races for bots only like you can already restrict races for regular players. Also a "war3_bot_max_level" and "war3_bot_min_level" cvar so I can set my bots level to be randomized from 4 to 12 for example so they aren't all level 16 powerhouses.
« Last Edit: September 28, 2010, 12:25:42 PM by Foolishfox »

Shark_267

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Re: 1.1.7 Beta
« Reply #28 on: September 29, 2010, 08:17:14 AM »
At race War3Source_002_HumanAlliance.sp in the round beginning doesn't stand out put HP. Has changed a race code so:
Code: [Select]
public OnPluginStart()
{
HookEvent("round_start",RoundStartEvent);
        ...
        ...
}

...
...
...

public RoundStartEvent(Handle:event,const String:name[],bool:dontBroadcast)
{
for(new i=1;i<=MaxClients;i++)
{

new skill_level_health=War3_GetSkillLevel(i,thisRaceID,SKILL_HEALTH);
if(ValidPlayer(i) && skill_level_health)
{
ActivateSkills(i);
}


}
}

Ownz

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Re: 1.1.7 Beta
« Reply #29 on: September 29, 2010, 01:06:45 PM »
its done on spawn

pyro_pan

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Re: 1.1.7 Beta
« Reply #30 on: September 29, 2010, 02:42:34 PM »

I would like to withdraw my previous complaints of nerfing SB, I am able to rape SB with night elf so its not an issue. People bitch but they get over it. :P


The only problem that I really have is that you should not have to go certain race and item combos to counter a specific race especially if they have a necklace NE is ineffective with entangle.  

But regardless I have made a personal thing on my server that if you use SB with Demo or Heavy or Lifestealer with Pyro or Heavy you are banned simply because I do not see or know of a war3_shorthand_restrict_classes command.  But I also restricted them to donators races only today after much difficulty with discovering the 0 (zero) in the instructions wasnt supposed to be there.

« Last Edit: September 29, 2010, 10:33:51 PM by pyro_pan »

Shark_267

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Re: 1.1.7 Beta
« Reply #31 on: September 29, 2010, 11:16:02 PM »
its done on spawn
I checked. So doesn't work.

Ownz

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Re: 1.1.7 Beta
« Reply #32 on: September 29, 2010, 11:26:52 PM »
public OnWar3EventSpawn(client){
   //PrintToChatAll("3");
   bIsBashed[client]=false;
   War3_SetBuff(client,bBashed,thisRaceID,false);
   new race=War3_GetRace(client);
   if(race==thisRaceID)
   {
      ActivateSkills(client);
   }
}
public ActivateSkills(client)
{
   if(War3_GetRace(client)==thisRaceID)
   {
   
      new skill_devo=War3_GetSkillLevel(client,thisRaceID,SKILL_HEALTH);
      if(skill_devo)
      {
         // Devotion Aura
         new hpadd=DevotionHealth[skill_devo];
         new Float:vec[3];
         GetClientAbsOrigin(client,vec);
         vec[2]+=25.0;
         new ringColor[4]={0,0,0,0};
         new team=GetClientTeam(client);
         if(team==2)
         {
            ringColor={255,0,0,255};
         }
         else if(team==3)
         {
            ringColor={0,0,255,255};
         }
         TE_SetupBeamRingPoint(vec,40.0,10.0,BeamSprite,HaloSprite,0,15,1.0,15.0,0.0,ringColor,10,0);
         TE_SendToAll();

         SetEntityHealth(client,GetClientHealth(client)+hpadd);
         War3_SetMaxHP(client,War3_GetMaxHP(client)+hpadd);
         //War3_ChatMessage(client,"+%d HP",hpadd);
      }

Shark_267

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Re: 1.1.7 Beta
« Reply #33 on: September 30, 2010, 12:24:12 AM »
its done on spawn
I checked. So doesn't work.

Has put Б4. Откомпилировал all modules anew. All has earned. I apologize, thanks!

nvn

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Re: 1.1.7 Beta
« Reply #34 on: September 30, 2010, 10:42:44 AM »
<scroll of respawning> gives you your weapons that u had before death (if u respawning with this shop_item), and the point of <ankh of reincarnation> is disappearing.

I hope its not big problem to fix:)

thank you.


Ownz

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Re: 1.1.7 Beta
« Reply #35 on: September 30, 2010, 11:39:00 AM »
ankh is cheaper and only gives you weapons, not respawn you

nvn

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Re: 1.1.7 Beta
« Reply #36 on: September 30, 2010, 12:25:44 PM »
Yes, but scroll gives you weapons AND respawns u, it shouldn't give u weapons, is it?


Ownz

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Re: 1.1.7 Beta
« Reply #37 on: September 30, 2010, 12:26:22 PM »
ankh gives weapons
scroll gives respawn AND weapons