Author Topic: [Packaged Race] Corrupted Disciple  (Read 3620 times)

Ownz

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[Packaged Race] Corrupted Disciple
« on: May 04, 2010, 04:50:06 PM »
based on http://honwiki.net/wiki/Corrupted_Disciple
aka CD / razor from dota

Skill 1 Electric Tide
Expanding rings that damage. damage is based on how far victim is from CD (if it hits them). shouldn't require line of sight unless we see some epic abusing abilites. does not damage buildings. 15 cooldown?

skill 2 Corrupted Conduit
If skill is not in cooldown: the victim attacked by CD becomes "conduit-ed" for Y seconds (auto activate, and will go into cooldown). If the "conduit-ed" victim is attacked by a player with corrupted conduit leveled (any other teammate with the skill), the victim will loses X damage per hit. Z seconds cooldown before this corrupted disciple can "conduit" someone again.
This skill is not yet final, hence XYZ variables.
Currently: when the "negative" damage is more than damage dealt by someone who is "conduit-ed", the attack will heal the person being attacked, (negative damage), max of H hp healed per hit, heals into buff area.


Skill 3 Static Discharge
 5/10/15/20 percent chance that 50% of the damage received by CD will be healed to you and nearby teammates

Ultimate: Overload
CD zaps the lowest hp in the radius around him (independent from his attacks) for Y duration and Z seconds between zaps. Each zap deals X dmg and allows corrupted disciple to gain % damage increase per hit.
Requires line of sight.

THE REAL WAY PLAYED BY OWNZ
http://www.youtube.com/watch?v=gCSo2NIrR7E
« Last Edit: July 31, 2010, 09:06:50 AM by Ownz »


[Oddity]TeacherCreature

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Re: Corrupted Disciple
« Reply #2 on: July 07, 2010, 10:38:08 AM »
Why didnt you add the speed buff to static discharge?

Ownz

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Re: Corrupted Disciple
« Reply #3 on: July 07, 2010, 10:55:18 AM »
its not the actual static discharge as u can see