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Messages - gghh3322

Pages: [1] 2 3
1
Releases / Announcements / Re: 1.1.8.x
« on: November 20, 2010, 02:16:43 AM »
it's completed but..
i want sort_minlevel but it's removed ..
it's so discomfort to all my race open and edit ordernumber ..
so ... can you add again sort_minlevel?

2
Releases / Announcements / Re: 1.1.8.x
« on: November 19, 2010, 07:09:26 AM »
i trans english to korean
but it's not worked......
what can i do?
T_T :'(

3
SuperHero:Source Temporary Board / Re: SH Source Todo list:
« on: September 20, 2010, 11:37:44 PM »
Yes! comeback SH!
Cooldown error was fixed?

4
Races / Items - Submissions / Re: [Whacky, Knife] Rapscallion
« on: September 20, 2010, 03:26:45 AM »
Weapon invisible source code in sourcemod forum..
but it using equip weapon.(not have weapon)

5
SuperHero:Source Temporary Board / Re: SH Source dev release
« on: September 08, 2010, 11:11:46 AM »
I find bug. Cooldown go to 0, but can't use skill!!  cooldown is go to low to 0(-1,-2,-3)

6
SuperHero:Source Temporary Board / Re: Nightcrawler
« on: September 07, 2010, 07:49:43 AM »
how to more rightly chk stuck .. Help please
Code: [Select]
public OnPowerCommand(client,herotarget,bool:pressed){
//PrintToChatAll("%d",herotarget);
if(SHHasHero(client,herotarget)&&herotarget==thisRaceID){
//PrintToChatAll("1");
if(pressed && War3_SkillNotInCooldown(client,thisRaceID,SKILL_NOCLIP,true) && !bNoclip[client]){
GetClientAbsOrigin(client,oldpos[client]);
bNoclip[client]=true;
sectemp[client]=skill_sec;
War3_SetBuff(client,bNoClipMode,thisRaceID,true);
CreateTimer(0.0,TurnNoClip,client);
W3FlashScreen(client,{0,0,0,220},0.5,_,FFADE_STAYOUT);
War3_CooldownMGR(client,25.0,thisRaceID,SKILL_NOCLIP,_,_,_,"Noclip");
}
}
}
public Action:TurnNoClip(Handle:h,any:client){
if(sectemp[client]<1.0)
{
War3_SetBuff(client,bNoClipMode,thisRaceID,false);
GetClientAbsOrigin(client,newpos[client]);
newpos[client][2]+=1.0;
TeleportEntity(client,newpos[client],NULL_VECTOR,NULL_VECTOR);
GetClientAbsOrigin(client,newpos[client]);
bNoclip[client]=false;
W3FlashScreen(client,{0,0,0,0},0.1,_,(FFADE_IN|FFADE_PURGE));
CreateTimer(0.2,ChkStuck,client);
}
else{
PrintCenterText(client, "Warning: Time limit : %.0f sec",sectemp[client]);
sectemp[client]-=1.0;
CreateTimer(1.0,TurnNoClip,client);
}
}
public Action:ChkStuck(Handle:h,any:client){
new Float:location[3];
GetClientAbsOrigin(client,location);
if(GetVectorDistance(newpos[client],location)<0.001)
{
PrintHintText(client, "You stucked, Teleport Old position");
TeleportEntity(client,oldpos[client],NULL_VECTOR,NULL_VECTOR);
}
}

7
SuperHero:Source Temporary Board / Re: Invisible Man
« on: September 07, 2010, 07:37:57 AM »
Yes... enemy can see backweapon T_T

8
SuperHero:Source Temporary Board / Re: Invisible Man
« on: September 07, 2010, 12:34:10 AM »
Edit, add Weapon invisible too!

P.s  It have bug!! i will fix...
P.s I can't add weapon invisible T_T
just equipweapon invisible, not in weaponslot it visible backweapon T_T

9
SuperHero:Source Temporary Board / Nightcrawler
« on: September 07, 2010, 12:24:12 AM »
6sec Noclip
but.. it's so fast maybe need balance.. (4sec)
if stuck in wall
teleport before use power position

Need Feedback

Edit.  Fixed Countdown error(print only 0sec)

10
SuperHero:Source Temporary Board / Re: Mystique
« on: September 06, 2010, 11:51:43 PM »
i making NightCrawler.

11
Development and Programming Help / Re: How to teleport front target
« on: September 06, 2010, 10:44:00 PM »
Thx Ownz
Have a good day in Roadtrip!

12
Development and Programming Help / Re: How to teleport front target
« on: September 06, 2010, 10:16:21 PM »
that's all Thx!
You're so nice!   ;D

13
Development and Programming Help / Re: How to teleport front target
« on: September 06, 2010, 04:30:09 PM »
Thx!

14
SuperHero:Source Temporary Board / Mystique
« on: September 06, 2010, 11:58:10 AM »
HintText : Disguise : On/Off
Cooltime : 10sec

15
Development and Programming Help / Re: How to teleport front target
« on: September 06, 2010, 08:25:34 AM »
Code: [Select]
public Action:ShotRasengang(Handle:h,any:client){
decl Float:location[3];
decl Float:VecPos[3];
decl Float:foreffect[3];
new Float:dist=400.0;
PrintCenterText(Raattacker[client], "Rasengang!");
GetClientAbsOrigin(client,location);
GetClientAbsOrigin(client,foreffect);
War3_CachedPosition(client,location);
for(new i=1;i<=MaxClients;i++)
{
if(ValidPlayer(i,true)&& GetClientTeam(i)!=Raattacker[client])
{
GetClientAbsOrigin(i,VecPos);
if(GetVectorDistance(location,VecPos)<=dist)
{
War3_DealDamage(i,30,Raattacker[client],_,"rasengang",W3DMGORIGIN_ULTIMATE,W3DMGTYPE_PHYSICAL);
PrintHintText(i,"Attacked by Rasengang -30HP , Stunned");
War3_SetBuff(i,bStunned,thisRaceID,true);
CreateTimer(3.0,EndStunned,i);
}
}
}
TeleportEntity(Raattacker[client], location, NULL_VECTOR, NULL_VECTOR); // That's teleport part, I want teleport Raattacker[client] to location(enemy)'s front with check hull.
for(new i=400;i>=1;i--) // effect
{
TE_SetupBeamRingPoint(foreffect,0.0,dist,BeamSprite,HaloSprite,0,15,2.5,5.0,0.0,{135,206,25,255},10,0);
TE_SendToAll();
i-=10;
dist-=10.0;
foreffect[2]+=3;
}
War3_SetBuff(Raattacker[client],bStunned,thisRaceID,false);
}
public Action:EndStunned(Handle:timer,any:client)
{
if(ValidPlayer(client,true))
{
War3_SetBuff(client,bStunned,thisRaceID,false);
}
}

16
SuperHero:Source Temporary Board / Re: Invisible Man
« on: September 06, 2010, 08:22:29 AM »
like topic name Heroes.? and all hero's put in?

17
Development and Programming Help / How to teleport front target
« on: September 06, 2010, 07:58:14 AM »
Need Check Hull(wall)
Teleport front target's seeangle

18
SuperHero:Source Temporary Board / Re: Hero list
« on: September 06, 2010, 07:18:39 AM »
And i have idea
You know Hyuga Neji?
That hero's skill is Active
Lightning Make a shiny dome, 3sec, No damage(except other's active skill),and attack enemy.
How about this hero?


P.S  I making Naruto  :)

19
SuperHero:Source Temporary Board / Re: Hero list
« on: September 06, 2010, 05:57:16 AM »
no take a target and splash damage

20
SuperHero:Source Temporary Board / Re: Hero list
« on: September 06, 2010, 05:44:46 AM »
Naruto
Naruto - Shoot Nasengang?
how about it?

21
SuperHero:Source Temporary Board / Re: [Help] HobGoblin
« on: September 06, 2010, 05:07:34 AM »
Code: [Select]
if(StrEqual(weapon,"hegrenade",false) && !W3HasImmunity(victim,Immunity_Skills))
{
new Float:percent=1.8;
new originaldamage=dmg;
new health_take=RoundFloat((float(dmg)*percent));

new onehp=false;
///you cannot die from orc nade unless the usual nade damage kills you
if(GetClientHealth(victim)>originaldamage&&health_take>GetClientHealth(victim)){
health_take=GetClientHealth(victim) -1;
onehp=true;
}
////new new_health=GetClientHealth(victim)-health_take;
//if(new_health<0)
// new_health=0;
//SetEntityZHealth(victim,new_health);
if(War3_DealDamage(victim,health_take,attacker,_,"criticalnade",W3DMGORIGIN_SKILL,W3DMGTYPE_PHYSICAL))
{
W3PrintSkillDmgHintConsole(victim,attacker,health_take,"Critical Nade");
PrintHintText(attacker,"Your Grenades do 1.8x damage!");
if(onehp){
SetEntityHealth(victim,1);

}
if(StrEqual(weapon,"hegrenade",false)  it's..
allow the gun?(i'm not sure..)


22
SuperHero:Source Temporary Board / Sandman
« on: September 06, 2010, 12:07:55 AM »
Active hero
Cooldown 30sec(enemy buried 10sec.)
Bury Enemy in the ground!
Buried enemy colored yellow!!
need feed back.

Edit. Fixed (When enemy is ducking Can't cast Sanding..)
Edit2. Fixed (When was Buried player die stop bury!)

23
SuperHero:Source Temporary Board / Invisible Man
« on: September 05, 2010, 11:19:57 PM »
Passive hero
When you stop 5sec with knife, you complete invisible!  each sec more invisible.
If you attack or change weapon, your invisible is reset!
Need feed back.
sorry for my bad english

24
SuperHero:Source Temporary Board / Re: Cyclops
« on: September 05, 2010, 10:27:49 PM »
It's so difficult to me ..
cyclops's laser shot the hull or player .
I study with your source!

25
SuperHero:Source Temporary Board / Sylar
« on: September 05, 2010, 02:29:46 PM »
Passive skill
When kill someone with headshot, Open enemy's head , get +enemymaxhp(50%)

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